Black Ops 2 Review: Call of Duty (COD) is one of the most interesting PC video games of the century. It has several series of games under the same title, COD 4 Modern Warfare, COD Black Ops, 1 and 2 plus more. Black Ops 2, in particular, was released early this year and has been ranked as one of the best action PC games of the year, packed with the merciless and violent-hearted spirits of a recruited troop.
Well, that’s not a matter of fact, that’s a character of any good soldier in war and so we expected such scary scenes of course. With the kind of graphics built into this game, it’s just next to reality. Let’s get down to the storyline of this game; if you have not played it at all, you got this one.
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The storyline Call of Duty (COD): Black Ops
Black Ops 2 follows the events of its predecessor by combining two stories, one in the past, and one in the future. It’s the tale of a father and son whose fates are linked together by the actions of a drug runner and a revolutionary with a powerful need for revenge.
In the gameplay, we first encounter Raul Menendez during a rescue operation in the storyline of the father, Alex Mason. Menendez is a narco-terrorist working with all sorts of bad characters and he becomes a CIA target pretty quickly.
He’s a bit off his rocker from the very beginning, but throughout the game, we come to learn that he’s not only completely insane, he’s also an evil genius and a people person capable of bringing together several people who follow him and also making trick moves on the government. It’s a long one this time, gluing together all your cells while you go through level by level, capturing Maendez and all the advanced technology in the US Army.
The stages of the game that you go through put you in a squad of soldiers and drones and then let you choose which asset to control at any given time. Defending installations against an enemy assault, escorting a convoy and rescuing a hostage are some endeavors you might undertake. Though you can set targets for the team under your command, strike missions are still all about you gunning down foes. Your AI allies are only good at slightly hindering your enemies, so you end up doing the heavy lifting yourself, often while tracking activity on multiple fronts and hopping around to deal with advancing enemies. Having to consider the bigger picture is a nice change of pace for a series that has mostly involved just shooting what’s in front of you, and these missions are a welcome shot in the arm for the familiar campaign pacing.
Of course, familiar as it may be that pacing is still great. The campaign flows as you move through a variety of diverse, detailed environments using an array of powerful weapons to dispatch your foes, then hopping into a jet or onto a horse for a short jaunt or sending a missile turret to tame a swarm of hostile drones. A few gadgets and surprising gameplay moments satisfy your desire to play, but you still get the lingering feeling that you’ve done this all before. The new strike missions, dramatic decision points, and memorable villains help keep this concern at bay.
Black Ops 2 competitive multilayer has seen some changes as well, notably in the way you equip yourself before going into battle. The COD points system from Black Ops has been ditched in favor of a new token system that still affords you some control over the order in which you unlock new weapons and gear. Generally, it’s a captivating game; the graphics are excellent, easy controls, and just enough missions. Who wouldn’t want to play such a game, anyway?